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sameCentState(Star)
- Method in class visidia.rule.
Star
sameState(Neighbor)
- Method in class visidia.rule.
Neighbor
compare only the labels.
save(Object)
- Method in class visidia.io.
AgentIO
This function does nothing.
save(Object)
- Method in class visidia.io.
AlgorithmIO
This function does nothing.
save(Object)
- Method in class visidia.io.
ClassIO
This function does nothing.
save(Object)
- Method in class visidia.io.gml.
GMLGraphIO
Saves the current graph view (with graphics attributes) or graph (without graphics attributes).
save(Object)
- Method in class visidia.io.
GraphIO
save(Object)
- Method in class visidia.io.
SensorMoverIO
This function does nothing.
save(Object)
- Method in interface visidia.io.
VisidiaIO
Saves an object.
searchFile(String)
- Method in class visidia.misc.
FileHandler
Searches a file.
sendAll(Message)
- Method in class visidia.simulation.process.algorithm.
Algorithm
Sends the message message to all neighbors.
SendMessageCommand
- Class in
visidia.simulation.command
SendMessageCommand is the command involved when a message is sent.
SendMessageCommand(int, int, MessagePacket)
- Constructor for class visidia.simulation.command.
SendMessageCommand
Instantiates a new command to send a message.
sendMessageTo(int, Message)
- Method in class visidia.simulation.process.
MessageProcess
Sends a message.
sendMyState()
- Method in class visidia.simulation.process.algorithm.
RuleAlgorithm
send the label to the star center if he is connected. in LC1 they are many centers, so this methode is redefined in LC1Rule.
sendTo(int, Message)
- Method in class visidia.simulation.process.algorithm.
Algorithm
Sends the message message on target door.
sendTo(int, Message)
- Method in class visidia.simulation.process.algorithm.
SynchronousAlgorithm
Send the message message on target door.
sendToConsole(Command)
- Method in class visidia.simulation.server.
LocalServer
sendToConsole(Command)
- Method in class visidia.simulation.server.
RemoteServer
sendToConsole(Command)
- Method in class visidia.simulation.server.
Server
Sends a command to the console.
sendUpdate()
- Method in class visidia.simulation.process.algorithm.
RuleAlgorithm
send the states (described in synob) to synchronized neighbors. this method is used by the center after a transformation.
Sensor
- Class in
visidia.graph
This class manages a sensor as a vertex belonging to a graph G1, and moving along edges of a graph G2.
Sensor(int)
- Constructor for class visidia.graph.
Sensor
Instantiates a new sensor.
SENSOR_COMMUNICATION_DISTANCE
- Static variable in class visidia.misc.
VisidiaSettings.Constants
The Constant SENSOR_COMMUNICATION_DISTANCE.
SENSOR_NB_VERTICES_X
- Static variable in class visidia.misc.
VisidiaSettings.Constants
The Constant SENSOR_NB_VERTICES_X.
SENSOR_NB_VERTICES_Y
- Static variable in class visidia.misc.
VisidiaSettings.Constants
The Constant SENSOR_NB_VERTICES_Y.
SENSOR_VERTEX_GAP_X
- Static variable in class visidia.misc.
VisidiaSettings.Constants
The Constant SENSOR_VERTEX_GAP_X.
SENSOR_VERTEX_GAP_Y
- Static variable in class visidia.misc.
VisidiaSettings.Constants
The Constant SENSOR_VERTEX_GAP_Y.
SensorCommandListener
- Interface in
visidia.simulation.command
The listener interface for receiving command events relative to sensors.
SensorGraph
- Class in
visidia.graph
A sensor is a kind of graph whose vertices move along another graph edges.
SensorGraph(Graph)
- Constructor for class visidia.graph.
SensorGraph
Instantiates a new sensor graph.
SensorGraph(Graph, SensorMover)
- Constructor for class visidia.graph.
SensorGraph
Instantiates a new sensor graph.
sensorMoved(int, SupportVertex, SupportVertex, VisidiaEvent)
- Method in interface visidia.simulation.command.
SensorCommandListener
Sensor moved.
SensorMover
- Class in
visidia.simulation.process
Abstract class providing different moving types for the sensors.
SensorMover()
- Constructor for class visidia.simulation.process.
SensorMover
Instantiates a new sensor mover.
SensorMoverCellHandler
- Class in
visidia.misc.property.cell.handler
SensorMoverCellHandler is a concrete handler for ClassIdentifier objects related to a SensorMover.
SensorMoverCellHandler()
- Constructor for class visidia.misc.property.cell.handler.
SensorMoverCellHandler
Instantiates a new sensor mover cell handler.
SensorMoverIO
- Class in
visidia.io
This class deals with input operations on sensor movers.
SensorMoverIO(ClassIdentifier)
- Constructor for class visidia.io.
SensorMoverIO
Instantiates a new sensor mover input/output.
sensorNumberDisplayed(boolean)
- Method in interface visidia.simulation.command.
SensorCommandListener
Sensor number displayed.
sensorNumberSet(SupportVertex)
- Method in interface visidia.simulation.command.
SensorCommandListener
Sensor number set.
SensorSyncAlgorithm
- Class in
visidia.simulation.process.algorithm
This is the abstract base class representing a synchronous algorithm for sensors in visidia.
SensorSyncAlgorithm()
- Constructor for class visidia.simulation.process.algorithm.
SensorSyncAlgorithm
serialize(ObjectOutputStream)
- Method in class visidia.simulation.command.
AddEdgeCommand
serialize(ObjectOutputStream)
- Method in class visidia.simulation.command.
ChangeEdgePropertyCommand
serialize(ObjectOutputStream)
- Method in class visidia.simulation.command.
ChangeEdgeStateCommand
serialize(ObjectOutputStream)
- Method in class visidia.simulation.command.
ChangeNodePropertyCommand
serialize(ObjectOutputStream)
- Method in class visidia.simulation.command.
Command
Serialize.
serialize(ObjectOutputStream)
- Method in class visidia.simulation.command.
DisplaySensorNumberCommand
serialize(ObjectOutputStream)
- Method in class visidia.simulation.command.
EndSimulationCommand
serialize(ObjectOutputStream)
- Method in class visidia.simulation.command.
MoveAgentCommand
serialize(ObjectOutputStream)
- Method in class visidia.simulation.command.
MoveSensorCommand
serialize(ObjectOutputStream)
- Method in class visidia.simulation.command.
NewPulseCommand
serialize(ObjectOutputStream)
- Method in class visidia.simulation.command.
RemoveAgentCommand
serialize(ObjectOutputStream)
- Method in class visidia.simulation.command.
RemoveEdgeCommand
serialize(ObjectOutputStream)
- Method in class visidia.simulation.command.
SendMessageCommand
serialize(ObjectOutputStream)
- Method in class visidia.simulation.command.
SetSensorNumberCommand
server
- Variable in class visidia.simulation.process.
ProcessType
The server.
Server
- Class in
visidia.simulation.server
This is the abstract base class to represent a server in visidia.
Server(Console)
- Constructor for class visidia.simulation.server.
Server
Instantiates a new server.
set(Color, String)
- Method in class visidia.misc.
ColorLabel
Sets both the color and label.
set(String, Object)
- Method in class visidia.misc.
VisidiaSettings
Sets the value associated with key.
setAgent(Agent)
- Method in class visidia.simulation.process.agent.
AgentMover
Sets the agent.
setAgent(Agent)
- Method in class visidia.simulation.process.
AgentProcess
Sets the agent.
setAgentMover(String)
- Method in class visidia.simulation.process.agent.
Agent
Sets the agent mover.
setAgentProcess(AgentProcess)
- Method in class visidia.simulation.process.agent.
Agent
Sets the agent process.
setAlgorithm(Algorithm)
- Method in class visidia.simulation.process.
MessageProcess
Sets the algorithm.
setArea(Area)
- Method in class visidia.io.gml.parser.
GMLNodeGraphics
setCenterState(String)
- Method in class visidia.rule.
Star
setCenterState(String)
- Method in class visidia.simulation.process.synchronization.
SynchronizationObjectTerminationRules
setColor(Color)
- Method in class visidia.misc.
ColorLabel
Sets the color.
setColor(Color)
- Method in class visidia.simulation.process.messages.
MessageType
Sets the color.
setColumnComparator(Class, Comparator)
- Method in class visidia.misc.
TableSorter
setConnected(int, boolean)
- Method in class visidia.simulation.process.synchronization.
SynchronizationObject
setConsole(Console)
- Method in class visidia.simulation.evtack.
VisidiaEvent
Sets the console.
setConsole(Console)
- Method in class visidia.simulation.playrec.
ReplayInfo
Sets the console.
setCountNextPulse(int)
- Method in class visidia.simulation.
Console
Sets the count next pulse.
setCustomPalette(ColorPalette)
- Method in class visidia.misc.colorpalette.
ColorPaletteManager
Sets the custom palette.
setDecimal(Double)
- Method in class visidia.misc.property.cell.
DoubleCell
Sets the decimal.
setDefault(String, Object)
- Method in class visidia.misc.
VisidiaSettings
Sets the default value associated with key.
setDescription(String)
- Method in class visidia.rule.
RelabelingSystem
set a help text concerning the relabeling system.
setDestinationVertex(Vertex)
- Method in class visidia.simulation.process.
AgentProcess
Sets the destination vertex.
setDoor(int)
- Method in class visidia.simulation.process.criterion.
DoorPulseCriterion
set the door in the criterion.
setDoorNum(int)
- Method in class visidia.rule.
Neighbor
set the value of door.
setDoors(Star)
- Method in class visidia.rule.
Star
sets the door numbers of the star, with the value of door numbers of those at the same position in the star b.
setDoorState(EdgeState, int)
- Method in class visidia.simulation.process.agent.
Agent
Sets the door state.
setDoorState(EdgeState, int)
- Method in class visidia.simulation.process.algorithm.
Algorithm
Sets the door state.
setEdgeProperty(int, Object, Object)
- Method in class visidia.simulation.process.agent.
Agent
Sets the edge property.
setEdgeProperty(int, Object, Object)
- Method in class visidia.simulation.process.algorithm.
Algorithm
Sets the edge property.
setEdgeProperty(Vertex, int, Object, Object, boolean)
- Method in class visidia.simulation.process.
ProcessType
Sets the edge property.
setEdgeProperty(Vertex, int, Object, Object)
- Method in class visidia.simulation.process.
ProcessType
Sets the edge property.
setEditable(boolean)
- Method in class visidia.misc.property.cell.
CellViewer
Sets the editable status.
setEditable(boolean)
- Method in class visidia.misc.property.cell.
ClassIdentifierCell
setEditable(boolean)
- Method in class visidia.misc.property.cell.
JButtonCell
setFill(Color)
- Method in class visidia.io.gml.parser.
GMLNodeGraphics
setFinished(int, boolean)
- Method in class visidia.simulation.process.synchronization.
SynchronizationObject
setFinished(int, boolean)
- Method in class visidia.simulation.process.synchronization.
SynchronizationObjectTermination
setGlobalSensorMover(SensorMover)
- Method in class visidia.graph.
SensorGraph
Sets the global sensor mover.
setGlobEnd(boolean)
- Method in class visidia.simulation.process.synchronization.
SynchronizationObject
setGlobEnd(boolean)
- Method in class visidia.simulation.process.synchronization.
SynchronizationObjectTermination
setGraphics(GMLNodeGraphics)
- Method in class visidia.io.gml.parser.
GMLNode
setIcon(String)
- Method in class visidia.io.gml.parser.
GMLNodeGraphics
setId(int)
- Method in class visidia.graph.
Vertex
Sets the vertex id.
setId(Integer)
- Method in class visidia.io.gml.parser.
GMLNode
setInstanceType(Class<?>)
- Method in class visidia.misc.
ClassIdentifier
Sets the instance type.
setLabel(String)
- Method in class visidia.graph.
Edge
Sets the label.
setLabel(String)
- Method in class visidia.graph.
Vertex
Sets the label.
setLabel(String)
- Method in class visidia.io.gml.parser.
GMLNode
setLabel(String)
- Method in class visidia.misc.
ColorLabel
Sets the label.
setMark(int, boolean)
- Method in class visidia.simulation.process.synchronization.
SynchronizationObject
Sets the mark of the neighbour to "mark"
setMax(Double)
- Method in class visidia.misc.property.cell.
DoubleCell
Sets the max.
setMessageProcess(MessageProcess)
- Method in class visidia.simulation.process.algorithm.
Algorithm
Sets the message process.
setMessageProcess(MessageProcess)
- Method in class visidia.simulation.process.algorithm.
RuleAlgorithm
Sets the message process.
setMin(Double)
- Method in class visidia.misc.property.cell.
DoubleCell
Sets the min.
setMsgClock(int)
- Method in class visidia.simulation.process.messages.
Message
This method allows the user to set the time at which the message is sent.
setMyState(String)
- Method in class visidia.simulation.process.algorithm.
RuleAlgorithm
setNeighborhood(Star)
- Method in class visidia.simulation.process.synchronization.
SynchronizationObjectTerminationRules
setNodeProperty(int, VisidiaProperty)
- Method in class visidia.simulation.process.
MessageProcess
Sets the node property.
setNum(int)
- Method in class visidia.simulation.process.messages.
Door
Sets the door number.
setOptions(RSOptions)
- Method in class visidia.rule.
RelabelingSystem
sets the options.
setOriented(boolean)
- Method in class visidia.graph.
Edge
Sets the orientation status.
setOriginVertex(Vertex)
- Method in class visidia.simulation.process.
AgentProcess
Sets the origin vertex.
setProperties(Properties)
- Method in class visidia.io.gml.parser.
GMLNode
setProperties(PropertyTable)
- Method in class visidia.misc.property.
PropertyTable
Sets the properties.
setProperty(VisidiaProperty)
- Method in class visidia.graph.
Edge
Sets a property.
setProperty(VisidiaProperty)
- Method in class visidia.graph.
Sensor
setProperty(VisidiaProperty)
- Method in class visidia.graph.
Vertex
Sets a property.
setProperty(Object, Object, int)
- Method in class visidia.simulation.process.agent.
Agent
Sets the property (key, value).
setProperty(Object, Object)
- Method in class visidia.simulation.process.agent.
Agent
Sets the property.
setPulse(int)
- Method in class visidia.simulation.
Console
Sets the pulse.
setPulse(int)
- Method in class visidia.simulation.process.criterion.
DoorPulseCriterion
setRelSys(RelabelingSystem)
- Method in class visidia.simulation.process.algorithm.
RuleAlgorithm
set the relabeling system.
setRule(RelabelingSystem)
- Method in class visidia.simulation.process.agent.
AgentRules
setSensorMover(String)
- Method in class visidia.graph.
Sensor
Sets the sensor mover.
SetSensorNumberCommand
- Class in
visidia.simulation.command
SetSensorNumberCommand is the command involved when setting a sensor number.
SetSensorNumberCommand(int)
- Constructor for class visidia.simulation.command.
SetSensorNumberCommand
Instantiates a new move sensor command.
setSimpleRule(boolean)
- Method in class visidia.rule.
Rule
sets the kind of rule, tue if simple, false if not simple.
setSimulationId(int)
- Method in class visidia.simulation.
Console
Sets the simulation id.
setSortingStatus(int, int)
- Method in class visidia.misc.
TableSorter
setSourceId(Integer)
- Method in class visidia.io.gml.parser.
GMLEdge
setState(Neighbor)
- Method in class visidia.rule.
Neighbor
sets properties with value of those of the Neighbor given on parameters. only the door number is not set.
setState(int, Neighbor)
- Method in class visidia.rule.
Star
sets the Neighbor n at the position i in the neighborhood.
setState(int)
- Method in class visidia.simulation.process.synchronization.
SynchronizationObject
Sets the synchronisation state of the node.
setStates(Star)
- Method in class visidia.rule.
Star
sets states of the star elements (center and neighbors), with the value of states of those at the same position in the star b.
setStats(Statistics)
- Method in class visidia.simulation.
Console
Sets the stats.
setSuccessor(ClassIdentifierCellHandler)
- Method in class visidia.misc.property.cell.handler.
ClassIdentifierCellHandler
Sets the successor.
setSupportVertex(SupportVertex)
- Method in class visidia.graph.
Sensor
Sets the support vertex.
setSwitchedOn(boolean)
- Method in class visidia.graph.
Vertex
Switches the vertex on/off.
setSynchronizationObject(SynchronizationObject)
- Method in class visidia.simulation.process.synchronization.
SynchronizationAlgorithm
Sets the synchronization object.
setTableHeader(JTableHeader)
- Method in class visidia.misc.
TableSorter
setTableModel(TableModel)
- Method in class visidia.misc.
TableSorter
setTargetId(Integer)
- Method in class visidia.io.gml.parser.
GMLEdge
setTerminatedAlgoStillMovingCount(int)
- Method in class visidia.simulation.
Console
Sets the terminated algo still moving count.
setThread(Thread)
- Method in class visidia.simulation.process.
ProcessType
Sets the thread.
setToPaint(boolean)
- Method in class visidia.simulation.process.messages.
MessageType
Sets the boolean indicating if the messages must be displayed or not.
setType(String)
- Method in class visidia.io.gml.parser.
GMLNodeGraphics
setType(int)
- Method in class visidia.rule.
Rule
sets the type of the rule. possible values are defined in class SynCT. no verification is done.
setType(MessageType)
- Method in class visidia.simulation.process.messages.
Message
This method sets the type of a message.
setValue(Object)
- Method in class visidia.misc.property.cell.
CellViewer
Sets the value.
setValue(Double)
- Method in class visidia.misc.property.cell.
DoubleCell
Sets the value.
setValueAt(Object, int, int)
- Method in class visidia.misc.property.
PropertyTableModel
setValueAt(Object, int, int)
- Method in class visidia.misc.
TableSorter
setVertexLabel(String)
- Method in class visidia.simulation.process.agent.
Agent
Sets the vertex label.
setVertexProperty(Object, Object, int)
- Method in class visidia.simulation.process.agent.
Agent
Sets the vertex property.
setVertexProperty(Object, Object)
- Method in class visidia.simulation.process.agent.
Agent
Sets the vertex property.
setVisidiaProperty(VisidiaProperty)
- Method in class visidia.misc.property.
PropertyTable
Sets a property: a value and the corresponding key.
setVisualization(boolean)
- Method in class visidia.simulation.process.messages.
Message
Sets if the message is to be visualized.
setWeight(double)
- Method in class visidia.graph.
Edge
Sets the weight.
SHOW_EDGE_LABEL_AND_WEIGHT
- Static variable in class visidia.misc.
VisidiaSettings.Constants
The Constant SHOW_EDGE_LABEL_AND_WEIGHT.
SHOW_VERTEX_LABEL
- Static variable in class visidia.misc.
VisidiaSettings.Constants
The Constant SHOW_VERTEX_LABEL.
SHOW_WEIGHT
- Static variable in class visidia.misc.
VisidiaSettings.Constants
The Constant SHOW_WEIGHT.
SIGN
- Static variable in interface visidia.io.gml.parser.
GMLParserConstants
simpleRule
- Variable in class visidia.rule.
Rule
SimulationAbortError
- Error in
visidia.simulation
An error that is thrown when an aborted thread try to access simulation API.
SimulationAbortError()
- Constructor for error visidia.simulation.
SimulationAbortError
Instantiates a new simulation abort error.
SimulationAbortError(Throwable)
- Constructor for error visidia.simulation.
SimulationAbortError
Instantiates a new simulation abort error.
SimulationConstants
- Class in
visidia.simulation
This class defines several simulation constants.
SimulationConstants()
- Constructor for class visidia.simulation.
SimulationConstants
SimulationConstants.Messages
- Class in
visidia.simulation
This class handles constants relative to messages.
SimulationConstants.Messages()
- Constructor for class visidia.simulation.
SimulationConstants.Messages
SimulationConstants.PropertyStatus
- Class in
visidia.simulation
The Class PropertyStatus.
SimulationConstants.PropertyStatus()
- Constructor for class visidia.simulation.
SimulationConstants.PropertyStatus
SimulationConstants.RunningMode
- Class in
visidia.simulation
This class handles constants relative to running mode.
SimulationConstants.RunningMode()
- Constructor for class visidia.simulation.
SimulationConstants.RunningMode
SimulationConstants.SimulationStatus
- Enum in
visidia.simulation
The SimulationStatus enumeration.
SimulationConstants.SimulationType
- Enum in
visidia.simulation
The SimulationType enumeration.
SimulationPlayer
- Class in
visidia.simulation.playrec
The simulation player.
SimulationPlayer(VQueue, ReplayInfo)
- Constructor for class visidia.simulation.playrec.
SimulationPlayer
Instantiates a new simulation player.
simulationTerminated()
- Method in interface visidia.simulation.command.
CommandListener
Simulation terminated.
size()
- Method in class visidia.misc.colorpalette.
ColorPalette
Returns the number of colors in current palette.
size()
- Method in class visidia.misc.colorpalette.
ColorPaletteManager
Returns the number of colors in current palette.
sleep(int)
- Method in class visidia.simulation.process.agent.
Agent
Use this method if you want to fall asleep for a given amount of milliseconds.
sleep(Agent, int)
- Method in class visidia.simulation.process.
AgentProcess
Makes the specified agent fall asleep for a given amount of milliseconds.
specialConstructor
- Variable in exception visidia.io.gml.parser.
ParseException
This variable determines which constructor was used to create this object and thereby affects the semantics of the "getMessage" method (see below).
specialToken
- Variable in class visidia.io.gml.parser.
Token
This field is used to access special tokens that occur prior to this token, but after the immediately preceding regular (non-special) token.
SpringUtilities
- Class in
visidia.misc
A 1.4 file that provides utility methods for creating form- or grid-style layouts with SpringLayout.
SpringUtilities()
- Constructor for class visidia.misc.
SpringUtilities
srcDoor
- Variable in class visidia.simulation.process.messages.
MessagePacket
The sender door.
srcId
- Variable in class visidia.simulation.process.messages.
MessagePacket
The sender id.
StandardColorPalette
- Class in
visidia.misc.colorpalette
StandardColorPalette is the default color palette in ViSiDiA.
Star
- Class in
visidia.rule
Star()
- Constructor for class visidia.rule.
Star
default constructor. default centerState is "UNKNOWN"
Star(Star)
- Constructor for class visidia.rule.
Star
constructor of a star clone of an other.
Star(String)
- Constructor for class visidia.rule.
Star
Star(String, int)
- Constructor for class visidia.rule.
Star
create a Star which Neighbors doors are numbered from 0 to arity -1.
Star(int)
- Constructor for class visidia.rule.
Star
create a Star. which Neighbors doors are numbered from 0 to arity -1.
start()
- Method in class visidia.simulation.
Console
Starts console.
start()
- Method in class visidia.simulation.process.
MessageProcess
start()
- Method in class visidia.simulation.process.
ProcessType
Starts the process.
start()
- Method in class visidia.
VisidiaMain
Starts the applet execution.
state
- Variable in class visidia.rule.
Neighbor
state()
- Method in class visidia.rule.
Neighbor
return the state ( a )
staticFlag
- Static variable in class visidia.io.gml.parser.
ASCIICharStream
Statistics
- Class in
visidia.stats
This class consists in a collection of objects associated with their occurrence.
Statistics()
- Constructor for class visidia.stats.
Statistics
Instantiates a new statistics.
StatListener
- Interface in
visidia.stats
stop()
- Method in class visidia.simulation.
Console
Stops console.
stop()
- Method in class visidia.simulation.process.
ProcessType
Stops the process.
stop()
- Method in class visidia.
VisidiaMain
Stops the applet execution.
STRING
- Static variable in interface visidia.io.gml.parser.
GMLParserConstants
StringCell
- Class in
visidia.misc.property.cell
StringCell is the class for editing and rendering in a JTable a cell containing a single string.
StringCell()
- Constructor for class visidia.misc.property.cell.
StringCell
Instantiates a new string cell.
StringCell(String)
- Constructor for class visidia.misc.property.cell.
StringCell
Instantiates a new string cell.
StringCell(String, boolean)
- Constructor for class visidia.misc.property.cell.
StringCell
Instantiates a new string cell.
StringMessage
- Class in
visidia.simulation.process.messages
This class represents a message containing a string.
StringMessage(String)
- Constructor for class visidia.simulation.process.messages.
StringMessage
Instantiates a new string message.
StringMessage(String, MessageType)
- Constructor for class visidia.simulation.process.messages.
StringMessage
Instantiates a new string message.
StringValue()
- Method in class visidia.io.gml.parser.
GMLParser
successor
- Variable in class visidia.misc.property.cell.handler.
ClassIdentifierCellHandler
The successor.
SupportVertex
- Class in
visidia.graph
A SupportVertex in an element of a graph on which sensors move.
SupportVertex(int)
- Constructor for class visidia.graph.
SupportVertex
Instantiates a new support vertex.
SwitchedOffVertex
- Static variable in exception visidia.simulation.process.
MoveException
The Constant SwitchedOffVertex.
switchOriginAndDestination()
- Method in class visidia.graph.
Edge
Switch origin and destination vertices.
SwitchTo(int)
- Method in class visidia.io.gml.parser.
GMLParserTokenManager
switchVertexOnOff(Vertex)
- Method in class visidia.simulation.
Console
Switch vertex on/off.
synal
- Variable in class visidia.simulation.process.algorithm.
RuleAlgorithm
synAlgo
- Variable in class visidia.rule.
RSOptions
SYNC
- Static variable in class visidia.simulation.
SimulationConstants.Messages
The synchronization message type.
synchroCenters
- Variable in class visidia.simulation.process.synchronization.
SynchronizationObject
SynchronizationAlgorithm
- Class in
visidia.simulation.process.synchronization
all synchronization algorithms should extend this class.
SynchronizationAlgorithm()
- Constructor for class visidia.simulation.process.synchronization.
SynchronizationAlgorithm
Instantiates a new synchronization algorithm.
SynchronizationAlgorithm(SynchronizationAlgorithm)
- Constructor for class visidia.simulation.process.synchronization.
SynchronizationAlgorithm
Instantiates a new synchronization algorithm.
SynchronizationObject
- Class in
visidia.simulation.process.synchronization
The class mother of Synchronization objects
SynchronizationObject()
- Constructor for class visidia.simulation.process.synchronization.
SynchronizationObject
SynchronizationObjectTermination
- Class in
visidia.simulation.process.synchronization
this class contains of implementation concerning Termination
SynchronizationObjectTermination()
- Constructor for class visidia.simulation.process.synchronization.
SynchronizationObjectTermination
SynchronizationObjectTerminationRules
- Class in
visidia.simulation.process.synchronization
SynchronizationObjectTerminationRules()
- Constructor for class visidia.simulation.process.synchronization.
SynchronizationObjectTerminationRules
SynchronizedRandom
- Class in
visidia.misc
SynchronizedRandom is a generator of pseudorandom numbers in a distributed context with concurrent calls.
SynchronizedRandom()
- Constructor for class visidia.misc.
SynchronizedRandom
SynchronousAgent
- Class in
visidia.simulation.process.agent
Extend this class to implement Synchronized Agents.
SynchronousAgent()
- Constructor for class visidia.simulation.process.agent.
SynchronousAgent
SynchronousAlgorithm
- Class in
visidia.simulation.process.algorithm
This is the abstract base class representing a synchronous algorithm in visidia.
SynchronousAlgorithm()
- Constructor for class visidia.simulation.process.algorithm.
SynchronousAlgorithm
SyncState
- Class in
visidia.simulation.process.edgestate
This class represents an edge in the state "synchronized".
SyncState(boolean)
- Constructor for class visidia.simulation.process.edgestate.
SyncState
Instantiates a new sync state.
SynCT
- Class in
visidia.simulation.process.synchronization
SynCT()
- Constructor for class visidia.simulation.process.synchronization.
SynCT
synDoors
- Variable in class visidia.simulation.process.synchronization.
SynchronizationObject
synob
- Variable in class visidia.simulation.process.algorithm.
RuleAlgorithm
synob
- Variable in class visidia.simulation.process.synchronization.
SynchronizationAlgorithm
The synchronization object.
synState
- Variable in class visidia.simulation.process.synchronization.
SynchronizationObject
synType
- Variable in class visidia.simulation.process.algorithm.
RuleAlgorithm
The synchronization used for simulation **
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