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randIterator()
- Method in class visidia.rule.
RuleVector
RDV
- Static variable in class visidia.simulation.process.synchronization.
SynCT
RDV_LC1
- Static variable in class visidia.simulation.process.synchronization.
SynCT
read(ObjectInputStream)
- Method in class visidia.simulation.playrec.
ReplayInfo
Read the input stream containing replay info.
readChar()
- Method in class visidia.io.gml.parser.
ASCIICharStream
REAL
- Static variable in interface visidia.io.gml.parser.
GMLParserConstants
receive(Door)
- Method in class visidia.simulation.process.algorithm.
Algorithm
Gets the first message arriving on the node.
receive(Door)
- Method in class visidia.simulation.process.algorithm.
SynchronousAlgorithm
return the first message arrived in the previous pulse and write the door number in the Door object.
receiveAndUpdateMyState()
- Method in class visidia.simulation.process.algorithm.
RuleAlgorithm
for RDV LC2, only LC1 should redefine it
receiveFrom(int)
- Method in class visidia.simulation.process.algorithm.
Algorithm
Gets the first message arriving on target door.
receiveFrom(int, MessageCriterion)
- Method in class visidia.simulation.process.algorithm.
Algorithm
Gets the first message arriving on target door that matches the criterion.
receiverDoor()
- Method in class visidia.simulation.process.messages.
MessagePacket
Gets the receiver door.
RecordHandler
<
Type
> - Class in
visidia.simulation.playrec
This class is a thread responsible for recording events/acks coming from the simulator.
RecordHandler(VQueue, VQueue, ObjectWriter)
- Constructor for class visidia.simulation.playrec.
RecordHandler
Instantiates a new event handler.
recreateInSystemClassLoader(Object)
- Method in class visidia.io.
ClassIO
Recreate in system class loader.
RECTANGLE_TYPE
- Static variable in class visidia.io.gml.parser.
GMLNodeGraphics
refresh()
- Method in class visidia.simulation.process.synchronization.
SynchronizationObjectTerminationRules
ReInit(Reader, int, int, int)
- Method in class visidia.io.gml.parser.
ASCIICharStream
ReInit(Reader, int, int)
- Method in class visidia.io.gml.parser.
ASCIICharStream
ReInit(InputStream, int, int, int)
- Method in class visidia.io.gml.parser.
ASCIICharStream
ReInit(InputStream, int, int)
- Method in class visidia.io.gml.parser.
ASCIICharStream
ReInit(InputStream)
- Method in class visidia.io.gml.parser.
GMLParser
ReInit(Reader)
- Method in class visidia.io.gml.parser.
GMLParser
ReInit(GMLParserTokenManager)
- Method in class visidia.io.gml.parser.
GMLParser
ReInit(ASCIICharStream)
- Method in class visidia.io.gml.parser.
GMLParserTokenManager
ReInit(ASCIICharStream, int)
- Method in class visidia.io.gml.parser.
GMLParserTokenManager
RelabelingSystem
- Class in
visidia.rule
Relabeling System.
RelabelingSystem()
- Constructor for class visidia.rule.
RelabelingSystem
default constructor.
RelabelingSystem(Collection)
- Constructor for class visidia.rule.
RelabelingSystem
constructor from a collection of rules.
relSys
- Variable in class visidia.simulation.process.algorithm.
RuleAlgorithm
The relabeling System to simulate
remoteMode(int)
- Static method in class visidia.simulation.
SimulationConstants.RunningMode
Checks if remote network mode is active.
RemoteServer
- Class in
visidia.simulation.server
This class implements a remote server.
RemoteServer(Console)
- Constructor for class visidia.simulation.server.
RemoteServer
Instantiates a new remote server.
remove()
- Method in class visidia.graph.
Edge
Removes the edge, specifying to its origin and destination that they are unlinked.
remove(Criterion)
- Method in class visidia.simulation.process.criterion.
CompoundCriterion
Removes a criterion.
RemoveAgentCommand
- Class in
visidia.simulation.command
RemoveAgentCommand is the command involved when an agent is removed.
RemoveAgentCommand(int)
- Constructor for class visidia.simulation.command.
RemoveAgentCommand
Instantiates a new "remove the agent" command.
removeAgentFromVertex(Vertex, Agent)
- Method in class visidia.simulation.
Console
Removes a specified agent from a specified vertex.
removeAll()
- Method in class visidia.rule.
Star
remove all elements from neighborhood.
removeAllCriterion()
- Method in class visidia.simulation.process.criterion.
CompoundCriterion
Removes all criteria.
removeCommandListener(CommandListener)
- Method in class visidia.simulation.
Console
Removes a command listener.
RemoveEdgeCommand
- Class in
visidia.simulation.command
RemoveEdgeCommand is the command involved when an edge is removed (in sensor simulation).
RemoveEdgeCommand(int, int)
- Constructor for class visidia.simulation.command.
RemoveEdgeCommand
Instantiates a new command to remove an edge.
removeIncidentEdges()
- Method in class visidia.graph.
Vertex
Removes the incident edges.
removeListener(PropertyTableViewerChangeListener)
- Method in class visidia.misc.property.
PropertyTableViewer
Removes the listener.
removeLock(Long)
- Method in class visidia.simulation.evtack.
Locker
Removes the lock from the hash table.
removeNeighbour(int)
- Method in class visidia.rule.
Star
remove from neighborhood the neighbor at position i.
removeProperty(Object)
- Method in class visidia.misc.property.
PropertyTable
Removes the property.
removeSensor(Sensor)
- Method in class visidia.graph.
SupportVertex
Removes the sensor.
removeStatListener(StatListener)
- Method in class visidia.stats.
Statistics
Removes a stat listener.
removeVertex(Vertex)
- Method in class visidia.graph.
Graph
Removes the vertex.
replace(Object, long)
- Method in class visidia.stats.
Statistics
Replace the current value of the Bag corresponding to the object 'o' with the value 'occurrences'.
ReplayInfo
- Class in
visidia.simulation.playrec
The Class ReplayInfo.
ReplayInfo()
- Constructor for class visidia.simulation.playrec.
ReplayInfo
Instantiates a new replay info.
reset()
- Method in class visidia.simulation.
Console
Resets console.
reset()
- Method in class visidia.simulation.process.synchronization.
SynchronizationObject
clears the structures.
reset()
- Method in class visidia.simulation.process.synchronization.
SynchronizationObjectTerminationRules
resetCenters()
- Method in class visidia.simulation.process.synchronization.
SynchronizationObject
vide l'ensemble des centres des etoites de synchronisation.
resetOptions()
- Method in class visidia.rule.
RelabelingSystem
restore the default options.
resetPalette()
- Method in class visidia.misc.colorpalette.
ColorPaletteManager
Resets current palette to standard palette.
resetProperties()
- Method in class visidia.graph.
Edge
resetProperties()
- Method in class visidia.graph.
Sensor
Reset properties.
resetProperties()
- Method in class visidia.graph.
Vertex
Reset properties.
resetProperties()
- Method in class visidia.misc.property.
PropertyTable
Reset properties.
rewind()
- Method in class visidia.simulation.playrec.
ReplayInfo
Rewind.
RSOptions
- Class in
visidia.rule
Relabeling system options.
RSOptions()
- Constructor for class visidia.rule.
RSOptions
default values are SynCT.NOT_SPECIFIED as synchronization algorithm, and true for manage termination.
RSOptions(int, boolean)
- Constructor for class visidia.rule.
RSOptions
Rule
- Class in
visidia.rule
Rule()
- Constructor for class visidia.rule.
Rule
default constructor. default values are defined in class: Star, RuleVector
Rule(Star, Star)
- Constructor for class visidia.rule.
Rule
a constructor a Rule without forbidden contexts.
Rule(Star, Star, RuleVector)
- Constructor for class visidia.rule.
Rule
RuleAlgorithm
- Class in
visidia.simulation.process.algorithm
Simulateur des regles de reecritures
RuleAlgorithm()
- Constructor for class visidia.simulation.process.algorithm.
RuleAlgorithm
default constructor.
RuleAlgorithm(RelabelingSystem)
- Constructor for class visidia.simulation.process.algorithm.
RuleAlgorithm
constructor.from a relabeling system.
RuleAlgorithm(RuleAlgorithm)
- Constructor for class visidia.simulation.process.algorithm.
RuleAlgorithm
rules
- Variable in class visidia.rule.
RelabelingSystem
RuleVector
- Class in
visidia.rule
Randomized methods.
RuleVector()
- Constructor for class visidia.rule.
RuleVector
RuleVector(int)
- Constructor for class visidia.rule.
RuleVector
RuleVector(Collection)
- Constructor for class visidia.rule.
RuleVector
run()
- Method in class visidia.simulation.evtack.
AckHandler
run()
- Method in class visidia.simulation.evtack.
EventHandler
run()
- Method in class visidia.simulation.playrec.
PlayerAckHandler
run()
- Method in class visidia.simulation.playrec.
RecordHandler
run()
- Method in class visidia.simulation.playrec.
SimulationPlayer
run()
- Method in class visidia.simulation.process.agent.
Agent
run()
- Method in class visidia.simulation.process.algorithm.
Algorithm
This method is used at the thread instantiation.
run
- Variable in class visidia.simulation.process.synchronization.
SynchronizationObject
runCommand(Command)
- Method in class visidia.simulation.
Console
Runs a command.
runningControl()
- Method in class visidia.simulation.
Console
Running control.
runningControl()
- Method in class visidia.simulation.process.
ProcessType
Running control.
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