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R

randIterator() - Method in class visidia.rule.RuleVector
 
RDV - Static variable in class visidia.simulation.process.synchronization.SynCT
 
RDV_LC1 - Static variable in class visidia.simulation.process.synchronization.SynCT
 
read(ObjectInputStream) - Method in class visidia.simulation.playrec.ReplayInfo
Read the input stream containing replay info.
readChar() - Method in class visidia.io.gml.parser.ASCIICharStream
 
REAL - Static variable in interface visidia.io.gml.parser.GMLParserConstants
 
receive(Door) - Method in class visidia.simulation.process.algorithm.Algorithm
Gets the first message arriving on the node.
receive(Door) - Method in class visidia.simulation.process.algorithm.SynchronousAlgorithm
return the first message arrived in the previous pulse and write the door number in the Door object.
receiveAndUpdateMyState() - Method in class visidia.simulation.process.algorithm.RuleAlgorithm
for RDV LC2, only LC1 should redefine it
receiveFrom(int) - Method in class visidia.simulation.process.algorithm.Algorithm
Gets the first message arriving on target door.
receiveFrom(int, MessageCriterion) - Method in class visidia.simulation.process.algorithm.Algorithm
Gets the first message arriving on target door that matches the criterion.
receiverDoor() - Method in class visidia.simulation.process.messages.MessagePacket
Gets the receiver door.
RecordHandler<Type> - Class in visidia.simulation.playrec
This class is a thread responsible for recording events/acks coming from the simulator.
RecordHandler(VQueue, VQueue, ObjectWriter) - Constructor for class visidia.simulation.playrec.RecordHandler
Instantiates a new event handler.
recreateInSystemClassLoader(Object) - Method in class visidia.io.ClassIO
Recreate in system class loader.
RECTANGLE_TYPE - Static variable in class visidia.io.gml.parser.GMLNodeGraphics
 
refresh() - Method in class visidia.simulation.process.synchronization.SynchronizationObjectTerminationRules
 
ReInit(Reader, int, int, int) - Method in class visidia.io.gml.parser.ASCIICharStream
 
ReInit(Reader, int, int) - Method in class visidia.io.gml.parser.ASCIICharStream
 
ReInit(InputStream, int, int, int) - Method in class visidia.io.gml.parser.ASCIICharStream
 
ReInit(InputStream, int, int) - Method in class visidia.io.gml.parser.ASCIICharStream
 
ReInit(InputStream) - Method in class visidia.io.gml.parser.GMLParser
 
ReInit(Reader) - Method in class visidia.io.gml.parser.GMLParser
 
ReInit(GMLParserTokenManager) - Method in class visidia.io.gml.parser.GMLParser
 
ReInit(ASCIICharStream) - Method in class visidia.io.gml.parser.GMLParserTokenManager
 
ReInit(ASCIICharStream, int) - Method in class visidia.io.gml.parser.GMLParserTokenManager
 
RelabelingSystem - Class in visidia.rule
Relabeling System.
RelabelingSystem() - Constructor for class visidia.rule.RelabelingSystem
default constructor.
RelabelingSystem(Collection) - Constructor for class visidia.rule.RelabelingSystem
constructor from a collection of rules.
relSys - Variable in class visidia.simulation.process.algorithm.RuleAlgorithm
The relabeling System to simulate
remoteMode(int) - Static method in class visidia.simulation.SimulationConstants.RunningMode
Checks if remote network mode is active.
RemoteServer - Class in visidia.simulation.server
This class implements a remote server.
RemoteServer(Console) - Constructor for class visidia.simulation.server.RemoteServer
Instantiates a new remote server.
remove() - Method in class visidia.graph.Edge
Removes the edge, specifying to its origin and destination that they are unlinked.
remove(Criterion) - Method in class visidia.simulation.process.criterion.CompoundCriterion
Removes a criterion.
RemoveAgentCommand - Class in visidia.simulation.command
RemoveAgentCommand is the command involved when an agent is removed.
RemoveAgentCommand(int) - Constructor for class visidia.simulation.command.RemoveAgentCommand
Instantiates a new "remove the agent" command.
removeAgentFromVertex(Vertex, Agent) - Method in class visidia.simulation.Console
Removes a specified agent from a specified vertex.
removeAll() - Method in class visidia.rule.Star
remove all elements from neighborhood.
removeAllCriterion() - Method in class visidia.simulation.process.criterion.CompoundCriterion
Removes all criteria.
removeCommandListener(CommandListener) - Method in class visidia.simulation.Console
Removes a command listener.
RemoveEdgeCommand - Class in visidia.simulation.command
RemoveEdgeCommand is the command involved when an edge is removed (in sensor simulation).
RemoveEdgeCommand(int, int) - Constructor for class visidia.simulation.command.RemoveEdgeCommand
Instantiates a new command to remove an edge.
removeIncidentEdges() - Method in class visidia.graph.Vertex
Removes the incident edges.
removeListener(PropertyTableViewerChangeListener) - Method in class visidia.misc.property.PropertyTableViewer
Removes the listener.
removeLock(Long) - Method in class visidia.simulation.evtack.Locker
Removes the lock from the hash table.
removeNeighbour(int) - Method in class visidia.rule.Star
remove from neighborhood the neighbor at position i.
removeProperty(Object) - Method in class visidia.misc.property.PropertyTable
Removes the property.
removeSensor(Sensor) - Method in class visidia.graph.SupportVertex
Removes the sensor.
removeStatListener(StatListener) - Method in class visidia.stats.Statistics
Removes a stat listener.
removeVertex(Vertex) - Method in class visidia.graph.Graph
Removes the vertex.
replace(Object, long) - Method in class visidia.stats.Statistics
Replace the current value of the Bag corresponding to the object 'o' with the value 'occurrences'.
ReplayInfo - Class in visidia.simulation.playrec
The Class ReplayInfo.
ReplayInfo() - Constructor for class visidia.simulation.playrec.ReplayInfo
Instantiates a new replay info.
reset() - Method in class visidia.simulation.Console
Resets console.
reset() - Method in class visidia.simulation.process.synchronization.SynchronizationObject
clears the structures.
reset() - Method in class visidia.simulation.process.synchronization.SynchronizationObjectTerminationRules
 
resetCenters() - Method in class visidia.simulation.process.synchronization.SynchronizationObject
vide l'ensemble des centres des etoites de synchronisation.
resetOptions() - Method in class visidia.rule.RelabelingSystem
restore the default options.
resetPalette() - Method in class visidia.misc.colorpalette.ColorPaletteManager
Resets current palette to standard palette.
resetProperties() - Method in class visidia.graph.Edge
 
resetProperties() - Method in class visidia.graph.Sensor
Reset properties.
resetProperties() - Method in class visidia.graph.Vertex
Reset properties.
resetProperties() - Method in class visidia.misc.property.PropertyTable
Reset properties.
rewind() - Method in class visidia.simulation.playrec.ReplayInfo
Rewind.
RSOptions - Class in visidia.rule
Relabeling system options.
RSOptions() - Constructor for class visidia.rule.RSOptions
default values are SynCT.NOT_SPECIFIED as synchronization algorithm, and true for manage termination.
RSOptions(int, boolean) - Constructor for class visidia.rule.RSOptions
 
Rule - Class in visidia.rule
 
Rule() - Constructor for class visidia.rule.Rule
default constructor. default values are defined in class: Star, RuleVector
Rule(Star, Star) - Constructor for class visidia.rule.Rule
a constructor a Rule without forbidden contexts.
Rule(Star, Star, RuleVector) - Constructor for class visidia.rule.Rule
 
RuleAlgorithm - Class in visidia.simulation.process.algorithm
Simulateur des regles de reecritures
RuleAlgorithm() - Constructor for class visidia.simulation.process.algorithm.RuleAlgorithm
default constructor.
RuleAlgorithm(RelabelingSystem) - Constructor for class visidia.simulation.process.algorithm.RuleAlgorithm
constructor.from a relabeling system.
RuleAlgorithm(RuleAlgorithm) - Constructor for class visidia.simulation.process.algorithm.RuleAlgorithm
 
rules - Variable in class visidia.rule.RelabelingSystem
 
RuleVector - Class in visidia.rule
Randomized methods.
RuleVector() - Constructor for class visidia.rule.RuleVector
 
RuleVector(int) - Constructor for class visidia.rule.RuleVector
 
RuleVector(Collection) - Constructor for class visidia.rule.RuleVector
 
run() - Method in class visidia.simulation.evtack.AckHandler
 
run() - Method in class visidia.simulation.evtack.EventHandler
 
run() - Method in class visidia.simulation.playrec.PlayerAckHandler
 
run() - Method in class visidia.simulation.playrec.RecordHandler
 
run() - Method in class visidia.simulation.playrec.SimulationPlayer
 
run() - Method in class visidia.simulation.process.agent.Agent
 
run() - Method in class visidia.simulation.process.algorithm.Algorithm
This method is used at the thread instantiation.
run - Variable in class visidia.simulation.process.synchronization.SynchronizationObject
 
runCommand(Command) - Method in class visidia.simulation.Console
Runs a command.
runningControl() - Method in class visidia.simulation.Console
Running control.
runningControl() - Method in class visidia.simulation.process.ProcessType
Running control.

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