A B C D E F G H I J K L M N O P Q R S T U V W

N

needSynchronization() - Method in class visidia.simulation.command.AddEdgeCommand
 
needSynchronization() - Method in class visidia.simulation.command.ChangeEdgePropertyCommand
 
needSynchronization() - Method in class visidia.simulation.command.ChangeEdgeStateCommand
 
needSynchronization() - Method in class visidia.simulation.command.ChangeNodePropertyCommand
 
needSynchronization() - Method in class visidia.simulation.command.Command
Defines if command needs synchronization.
needSynchronization() - Method in class visidia.simulation.command.DisplaySensorNumberCommand
 
needSynchronization() - Method in class visidia.simulation.command.EndSimulationCommand
 
needSynchronization() - Method in class visidia.simulation.command.MoveAgentCommand
 
needSynchronization() - Method in class visidia.simulation.command.MoveSensorCommand
 
needSynchronization() - Method in class visidia.simulation.command.NewPulseCommand
 
needSynchronization() - Method in class visidia.simulation.command.RemoveAgentCommand
 
needSynchronization() - Method in class visidia.simulation.command.RemoveEdgeCommand
 
needSynchronization() - Method in class visidia.simulation.command.SendMessageCommand
 
needSynchronization() - Method in class visidia.simulation.command.SetSensorNumberCommand
 
Neighbor - Class in visidia.rule
A Neighbor contains all the information concerning a node.
Neighbor() - Constructor for class visidia.rule.Neighbor
the default constructor default values are : "UNKNOWN", false , -1
Neighbor(String, boolean, int) - Constructor for class visidia.rule.Neighbor
constructor.
Neighbor(String, boolean) - Constructor for class visidia.rule.Neighbor
 
Neighbor(boolean, int) - Constructor for class visidia.rule.Neighbor
 
Neighbor(String) - Constructor for class visidia.rule.Neighbor
 
Neighbor(int) - Constructor for class visidia.rule.Neighbor
 
neighbor(int) - Method in class visidia.rule.Star
 
neighborhood - Variable in class visidia.rule.Star
 
neighborhood - Variable in class visidia.simulation.process.synchronization.SynchronizationObjectTerminationRules
 
NeighborMessage - Class in visidia.simulation.process.messages
This class represents information (label, mark) about a neighbor.
NeighborMessage(String, boolean) - Constructor for class visidia.simulation.process.messages.NeighborMessage
Instantiates a new neighbor message.
NeighborMessage(Neighbor) - Constructor for class visidia.simulation.process.messages.NeighborMessage
Instantiates a new neighbor message.
NeighborMessage(Neighbor, MessageType) - Constructor for class visidia.simulation.process.messages.NeighborMessage
Instantiates a new neighbor message.
neighbors - Variable in class visidia.graph.Vertex
The neighbors.
neighbourDoor(int) - Method in class visidia.rule.Star
 
neighbourhood() - Method in class visidia.rule.Star
 
NETWORK_LOCAL - Static variable in class visidia.simulation.SimulationConstants.RunningMode
The Constant NETWORK_LOCAL.
NETWORK_REMOTE - Static variable in class visidia.simulation.SimulationConstants.RunningMode
The Constant NETWORK_REMOTE.
NewPulseCommand - Class in visidia.simulation.command
NewPulseCommand is the command involved when a new pulse occurs.
NewPulseCommand(int, int) - Constructor for class visidia.simulation.command.NewPulseCommand
Instantiates a new new pulse command.
newToken(int) - Static method in class visidia.io.gml.parser.Token
Returns a new Token object, by default.
next - Variable in class visidia.io.gml.parser.Token
A reference to the next regular (non-special) token from the input stream.
nextFloat() - Static method in class visidia.misc.SynchronizedRandom
Generates an float value.
nextInt() - Static method in class visidia.misc.SynchronizedRandom
Generates an integer value.
nextMessage() - Method in class visidia.simulation.playrec.ReplayInfo
Gets the next message.
nextPulse() - Method in class visidia.simulation.process.agent.SynchronousAgent
Call this method when you want synchronization between agents.
nextPulse() - Method in class visidia.simulation.process.algorithm.SynchronousAlgorithm
Make the node calling this function finish it's pulse.
nodePropertyChanged(int, VisidiaProperty) - Method in interface visidia.simulation.command.CommandListener
Node property changed.
NoDoorFound - Static variable in exception visidia.simulation.process.MoveException
The Constant NoDoorFound.
NON_DISPLAYABLE - Static variable in class visidia.simulation.SimulationConstants.PropertyStatus
The Constant UNDISPLAYABLE.
NOT_IN_THE_STAR - Static variable in class visidia.simulation.process.synchronization.SynCT
 
NOT_SORTED - Static variable in class visidia.misc.TableSorter
 
NOT_SPECIFIED - Static variable in class visidia.simulation.process.synchronization.SynCT
 
notifyAllGet() - Method in class visidia.simulation.evtack.VQueue
Do not use this method if your are not sure about what you are doing.
notifyAllLockSync() - Method in class visidia.simulation.Console
Notify all threads waiting for lockSync object.
numberOfCreatedVertices - Variable in class visidia.graph.Graph
The number of created vertices.

A B C D E F G H I J K L M N O P Q R S T U V W