Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
N
needSynchronization()
- Method in class visidia.simulation.command.
AddEdgeCommand
needSynchronization()
- Method in class visidia.simulation.command.
ChangeEdgePropertyCommand
needSynchronization()
- Method in class visidia.simulation.command.
ChangeEdgeStateCommand
needSynchronization()
- Method in class visidia.simulation.command.
ChangeNodePropertyCommand
needSynchronization()
- Method in class visidia.simulation.command.
Command
Defines if command needs synchronization.
needSynchronization()
- Method in class visidia.simulation.command.
DisplaySensorNumberCommand
needSynchronization()
- Method in class visidia.simulation.command.
EndSimulationCommand
needSynchronization()
- Method in class visidia.simulation.command.
MoveAgentCommand
needSynchronization()
- Method in class visidia.simulation.command.
MoveSensorCommand
needSynchronization()
- Method in class visidia.simulation.command.
NewPulseCommand
needSynchronization()
- Method in class visidia.simulation.command.
RemoveAgentCommand
needSynchronization()
- Method in class visidia.simulation.command.
RemoveEdgeCommand
needSynchronization()
- Method in class visidia.simulation.command.
SendMessageCommand
needSynchronization()
- Method in class visidia.simulation.command.
SetSensorNumberCommand
Neighbor
- Class in
visidia.rule
A Neighbor contains all the information concerning a node.
Neighbor()
- Constructor for class visidia.rule.
Neighbor
the default constructor default values are : "UNKNOWN", false , -1
Neighbor(String, boolean, int)
- Constructor for class visidia.rule.
Neighbor
constructor.
Neighbor(String, boolean)
- Constructor for class visidia.rule.
Neighbor
Neighbor(boolean, int)
- Constructor for class visidia.rule.
Neighbor
Neighbor(String)
- Constructor for class visidia.rule.
Neighbor
Neighbor(int)
- Constructor for class visidia.rule.
Neighbor
neighbor(int)
- Method in class visidia.rule.
Star
neighborhood
- Variable in class visidia.rule.
Star
neighborhood
- Variable in class visidia.simulation.process.synchronization.
SynchronizationObjectTerminationRules
NeighborMessage
- Class in
visidia.simulation.process.messages
This class represents information (label, mark) about a neighbor.
NeighborMessage(String, boolean)
- Constructor for class visidia.simulation.process.messages.
NeighborMessage
Instantiates a new neighbor message.
NeighborMessage(Neighbor)
- Constructor for class visidia.simulation.process.messages.
NeighborMessage
Instantiates a new neighbor message.
NeighborMessage(Neighbor, MessageType)
- Constructor for class visidia.simulation.process.messages.
NeighborMessage
Instantiates a new neighbor message.
neighbors
- Variable in class visidia.graph.
Vertex
The neighbors.
neighbourDoor(int)
- Method in class visidia.rule.
Star
neighbourhood()
- Method in class visidia.rule.
Star
NETWORK_LOCAL
- Static variable in class visidia.simulation.
SimulationConstants.RunningMode
The Constant NETWORK_LOCAL.
NETWORK_REMOTE
- Static variable in class visidia.simulation.
SimulationConstants.RunningMode
The Constant NETWORK_REMOTE.
NewPulseCommand
- Class in
visidia.simulation.command
NewPulseCommand is the command involved when a new pulse occurs.
NewPulseCommand(int, int)
- Constructor for class visidia.simulation.command.
NewPulseCommand
Instantiates a new new pulse command.
newToken(int)
- Static method in class visidia.io.gml.parser.
Token
Returns a new Token object, by default.
next
- Variable in class visidia.io.gml.parser.
Token
A reference to the next regular (non-special) token from the input stream.
nextFloat()
- Static method in class visidia.misc.
SynchronizedRandom
Generates an float value.
nextInt()
- Static method in class visidia.misc.
SynchronizedRandom
Generates an integer value.
nextMessage()
- Method in class visidia.simulation.playrec.
ReplayInfo
Gets the next message.
nextPulse()
- Method in class visidia.simulation.process.agent.
SynchronousAgent
Call this method when you want synchronization between agents.
nextPulse()
- Method in class visidia.simulation.process.algorithm.
SynchronousAlgorithm
Make the node calling this function finish it's pulse.
nodePropertyChanged(int, VisidiaProperty)
- Method in interface visidia.simulation.command.
CommandListener
Node property changed.
NoDoorFound
- Static variable in exception visidia.simulation.process.
MoveException
The Constant NoDoorFound.
NON_DISPLAYABLE
- Static variable in class visidia.simulation.
SimulationConstants.PropertyStatus
The Constant UNDISPLAYABLE.
NOT_IN_THE_STAR
- Static variable in class visidia.simulation.process.synchronization.
SynCT
NOT_SORTED
- Static variable in class visidia.misc.
TableSorter
NOT_SPECIFIED
- Static variable in class visidia.simulation.process.synchronization.
SynCT
notifyAllGet()
- Method in class visidia.simulation.evtack.
VQueue
Do not use this method if your are not sure about what you are doing.
notifyAllLockSync()
- Method in class visidia.simulation.
Console
Notify all threads waiting for lockSync object.
numberOfCreatedVertices
- Variable in class visidia.graph.
Graph
The number of created vertices.
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W