A B C D E F G H I J K L M N O P Q R S T U V W

A

abort() - Method in class visidia.simulation.evtack.AckHandler
Aborts the handler.
abort() - Method in class visidia.simulation.evtack.EventHandler
Aborts the handler.
abort() - Method in class visidia.simulation.playrec.PlayerAckHandler
Aborts the handler.
abort() - Method in class visidia.simulation.playrec.RecordHandler
Aborts the handler.
abort() - Method in class visidia.simulation.playrec.SimulationPlayer
Abort.
accept(File) - Method in class visidia.io.ClassFileFilter
 
accept(File) - Method in class visidia.io.gml.GMLGraphFileFilter
 
AckHandler - Class in visidia.simulation.evtack
This class is a thread responsible for dealing with the acks coming from the simulator.
AckHandler(VQueue) - Constructor for class visidia.simulation.evtack.AckHandler
Instantiates a new ack handler.
actionPerformed(ActionEvent) - Method in class visidia.io.gml.GMLFileChooser
 
add(String, Object) - Method in class visidia.io.gml.parser.GMLList
 
add(Criterion) - Method in class visidia.simulation.process.criterion.CompoundCriterion
Adds a criterion to the CompoundCriterion.
add(Object, long) - Method in class visidia.stats.Statistics
Add the current value of the Bag corresponding to the object 'o' with the value 'occurrences'.
add(Object) - Method in class visidia.stats.Statistics
Increments the current value of the Bag corresponding to the object 'o'.
add_escapes(String) - Method in exception visidia.io.gml.parser.ParseException
Used to convert raw characters to their escaped version when these raw version cannot be used as part of an ASCII string literal.
addAgentToVertex(Vertex, Agent) - Method in class visidia.simulation.Console
Adds an agent to a specified vertex.
addCenter(int) - Method in class visidia.simulation.process.synchronization.SynchronizationObject
Add a new center of synchronization.
addCommandListener(CommandListener) - Method in class visidia.simulation.Console
Adds a command listener.
AddEdgeCommand - Class in visidia.simulation.command
AddEdgeCommand is the command involved when an edge is added (in sensor simulation).
AddEdgeCommand(int, int) - Constructor for class visidia.simulation.command.AddEdgeCommand
Instantiates a new command to add an edge.
addEscapes(String) - Static method in error visidia.io.gml.parser.TokenMgrError
Replaces unprintable characters by their escaped (or unicode escaped) equivalents in the given string
addGlobEndRule(Rule) - Method in class visidia.rule.RelabelingSystem
add a Global End rule to the relabeling system.
addListener(PropertyTableViewerChangeListener) - Method in class visidia.misc.property.PropertyTableViewer
Adds the listener.
addNeighbor(Neighbor) - Method in class visidia.rule.Star
add a the Neighbor v to the neighborhood. the Neighbor is added at the end of the vector.
addProcess(ProcessType) - Method in class visidia.simulation.server.Server
Adds a process.
addRule(Rule) - Method in class visidia.rule.RelabelingSystem
add a rule to the relabeling system.
addSensor(Sensor) - Method in class visidia.graph.SupportVertex
Adds the sensor.
addSensorOnVertex(Vertex) - Method in class visidia.graph.SensorGraph
Adds the sensor on vertex.
addStatListener(StatListener) - Method in class visidia.stats.Statistics
Adds a stat listener.
addSynchronizedDoor(int) - Method in class visidia.simulation.process.synchronization.SynchronizationObject
Adds a new synchronized neighbour to synDoors (in synob).
addVertex(Vertex) - Method in class visidia.graph.Graph
Adds the vertex.
adjustBeginLineColumn(int, int) - Method in class visidia.io.gml.parser.ASCIICharStream
Method to adjust line and column numbers for the start of a token.
after - Variable in class visidia.rule.Rule
 
after() - Method in class visidia.rule.Rule
return the star after.
Agent - Class in visidia.simulation.process.agent
This is the abstract base class representing an agent in visidia.
Agent() - Constructor for class visidia.simulation.process.agent.Agent
Instantiates a new agent.
agent() - Method in class visidia.simulation.process.agent.AgentMover
Returns the agent associated to this mover.
AgentAccessVertexWhiteBoardStat - Class in visidia.stats
The Class AgentAccessVertexWhiteBoardStat.
AgentAccessVertexWhiteBoardStat(Class<?>) - Constructor for class visidia.stats.AgentAccessVertexWhiteBoardStat
Instantiates a new agent stat for access to vertex white board.
AgentAccessVertexWhiteBoardStat(Class<?>, Integer) - Constructor for class visidia.stats.AgentAccessVertexWhiteBoardStat
Instantiates a new agent stat for access to vertex white board.
AgentChangeVertexWhiteBoardStat - Class in visidia.stats
The Class AgentChangeVertexWhiteBoardStat.
AgentChangeVertexWhiteBoardStat(Class<?>) - Constructor for class visidia.stats.AgentChangeVertexWhiteBoardStat
Instantiates a new agent stat for change in vertex white board.
AgentChangeVertexWhiteBoardStat(Class<?>, Integer) - Constructor for class visidia.stats.AgentChangeVertexWhiteBoardStat
Instantiates a new agent stat for change in vertex white board.
AgentCreationStat - Class in visidia.stats
The Class AgentCreationStat.
AgentCreationStat(Class<?>) - Constructor for class visidia.stats.AgentCreationStat
Instantiates a new agent creation stat.
agentDead(int, VisidiaEvent) - Method in interface visidia.simulation.command.CommandListener
Agent dead.
AgentDeathStat - Class in visidia.stats
The Class AgentDeathStat.
AgentDeathStat(Class<?>) - Constructor for class visidia.stats.AgentDeathStat
Instantiates a new agent death stat.
AgentIO - Class in visidia.io
This class deals with input operations on agents.
AgentIO(ClassIdentifier) - Constructor for class visidia.io.AgentIO
Instantiates a new agent input/output.
AgentMaxMoveStat - Class in visidia.stats
The Class AgentMaxMoveStat.
AgentMaxMoveStat(Class<?>) - Constructor for class visidia.stats.AgentMaxMoveStat
Instantiates a new agent stat for max number of steps.
AgentMaxMoveStat(Class<?>, Integer) - Constructor for class visidia.stats.AgentMaxMoveStat
Instantiates a new agent stat for max number of steps.
AgentMaxNbStat - Class in visidia.stats
The Class AgentNbMaxStat.
AgentMaxNbStat(Class<?>) - Constructor for class visidia.stats.AgentMaxNbStat
Instantiates a stat for max number of agents.
AgentMaxNbStat(Class<?>, Integer) - Constructor for class visidia.stats.AgentMaxNbStat
Instantiates a stat for max number of agents.
AgentMemorySizeAverageStat - Class in visidia.stats
The Class AgentMemorySizeAverageStat.
AgentMemorySizeAverageStat(Class<?>) - Constructor for class visidia.stats.AgentMemorySizeAverageStat
Instantiates a new agent stat for memory size average.
AgentMemorySizeAverageStat(Class<?>, Integer) - Constructor for class visidia.stats.AgentMemorySizeAverageStat
Instantiates a new agent stat for memory size average.
AgentMemorySizeMaxStat - Class in visidia.stats
The Class AgentMemorySizeMaxStat.
AgentMemorySizeMaxStat(Class<?>) - Constructor for class visidia.stats.AgentMemorySizeMaxStat
Instantiates a new agent stat for memory size max.
AgentMemorySizeMaxStat(Class<?>, Integer) - Constructor for class visidia.stats.AgentMemorySizeMaxStat
Instantiates a new agent stat for memory size max.
AgentMemorySizeMinStat - Class in visidia.stats
The Class AgentMemorySizeMinStat.
AgentMemorySizeMinStat(Class<?>) - Constructor for class visidia.stats.AgentMemorySizeMinStat
Instantiates a new agent stat for memory size min.
AgentMemorySizeMinStat(Class<?>, Integer) - Constructor for class visidia.stats.AgentMemorySizeMinStat
Instantiates a new agent stat for memory size min.
AgentMemorySizeSumStat - Class in visidia.stats
The Class AgentMemorySizeSumStat.
AgentMemorySizeSumStat(Class<?>) - Constructor for class visidia.stats.AgentMemorySizeSumStat
Instantiates a new agent stat for memory size sum.
AgentMemorySizeSumStat(Class<?>, Integer) - Constructor for class visidia.stats.AgentMemorySizeSumStat
Instantiates a new agent stat for memory size sum.
agentMoved(int, Vertex, Vertex, VisidiaEvent) - Method in interface visidia.simulation.command.CommandListener
Agent moved.
agentMover - Variable in class visidia.simulation.process.agent.Agent
The agent mover.
AgentMover - Class in visidia.simulation.process.agent
Abstract class providing different moving types for the agents.
AgentMover() - Constructor for class visidia.simulation.process.agent.AgentMover
Instantiates a new agent mover.
AgentMover(Agent) - Constructor for class visidia.simulation.process.agent.AgentMover
Creates a new agent mover.
AgentMoveStat - Class in visidia.stats
The Class AgentMoveStat.
AgentMoveStat(Class<?>) - Constructor for class visidia.stats.AgentMoveStat
Instantiates a new agent move stat.
AgentMoveStat(Class<?>, Integer) - Constructor for class visidia.stats.AgentMoveStat
Instantiates a new agent move stat.
AgentProcess - Class in visidia.simulation.process
This class represents a communication process based on mobile agents.
AgentProcess(Server, Vertex, int) - Constructor for class visidia.simulation.process.AgentProcess
Instantiates a new agent process.
AgentRules - Class in visidia.simulation.process.agent
 
AgentRules() - Constructor for class visidia.simulation.process.agent.AgentRules
 
AgentSleepStat - Class in visidia.stats
The Class AgentSleepStat.
AgentSleepStat(Class<?>) - Constructor for class visidia.stats.AgentSleepStat
Instantiates a new agent sleep stat.
AgentSleepStat(Class<?>, Integer) - Constructor for class visidia.stats.AgentSleepStat
Instantiates a new agent sleep stat.
agentsMode(int) - Static method in class visidia.simulation.SimulationConstants.RunningMode
Checks if agents mode is active.
agentsOnVertex() - Method in class visidia.simulation.process.agent.Agent
Returns the collection of agents which are on the destination vertex of current agent.
AgentStat - Class in visidia.stats
The Class AgentStat.
AgentStat(Class<?>) - Constructor for class visidia.stats.AgentStat
Instantiates a new agent stat.
AgentStat(Class<?>, Integer) - Constructor for class visidia.stats.AgentStat
Instantiates a new agent stat.
Algorithm - Class in visidia.simulation.process.algorithm
This is the abstract base class representing an algorithm in visidia.
Algorithm() - Constructor for class visidia.simulation.process.algorithm.Algorithm
 
AlgorithmIO - Class in visidia.io
This class deals with input operations on algorithms.
AlgorithmIO(ClassIdentifier) - Constructor for class visidia.io.AlgorithmIO
Instantiates a new algorithm input/output.
allFinished() - Method in class visidia.simulation.process.synchronization.SynchronizationObject
 
allFinished() - Method in class visidia.simulation.process.synchronization.SynchronizationObjectTermination
 
answer - Variable in class visidia.simulation.process.synchronization.SynchronizationAlgorithm
The answer.
anyMsg() - Method in class visidia.simulation.process.algorithm.SynchronousAlgorithm
return true if the node has received any message which has been sent in the previous pulse
applyRule(int) - Method in class visidia.simulation.process.algorithm.RuleAlgorithm
this method applies the rule on position i. the contexts is in synob, modifications are also done in synob.
approveSelection() - Method in class visidia.io.gml.GMLFileChooser
This method permits to get the name of the file chosen by the user.
arity() - Method in class visidia.rule.Star
 
arity - Variable in class visidia.simulation.process.synchronization.SynchronizationObject
 
ASCENDING - Static variable in class visidia.misc.TableSorter
 
ASCII_7_BIT_SET - Static variable in interface visidia.io.gml.parser.GMLParserConstants
 
ASCIICharStream - Class in visidia.io.gml.parser
An implementation of interface CharStream, where the stream is assumed to contain only ASCII characters (without unicode processing).
ASCIICharStream(Reader, int, int, int) - Constructor for class visidia.io.gml.parser.ASCIICharStream
 
ASCIICharStream(Reader, int, int) - Constructor for class visidia.io.gml.parser.ASCIICharStream
 
ASCIICharStream(InputStream, int, int, int) - Constructor for class visidia.io.gml.parser.ASCIICharStream
 
ASCIICharStream(InputStream, int, int) - Constructor for class visidia.io.gml.parser.ASCIICharStream
 
asHashTable() - Method in class visidia.stats.Statistics
As hash table.

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