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A
abort()
- Method in class visidia.simulation.evtack.
AckHandler
Aborts the handler.
abort()
- Method in class visidia.simulation.evtack.
EventHandler
Aborts the handler.
abort()
- Method in class visidia.simulation.playrec.
PlayerAckHandler
Aborts the handler.
abort()
- Method in class visidia.simulation.playrec.
RecordHandler
Aborts the handler.
abort()
- Method in class visidia.simulation.playrec.
SimulationPlayer
Abort.
accept(File)
- Method in class visidia.io.
ClassFileFilter
accept(File)
- Method in class visidia.io.gml.
GMLGraphFileFilter
AckHandler
- Class in
visidia.simulation.evtack
This class is a thread responsible for dealing with the acks coming from the simulator.
AckHandler(VQueue)
- Constructor for class visidia.simulation.evtack.
AckHandler
Instantiates a new ack handler.
actionPerformed(ActionEvent)
- Method in class visidia.io.gml.
GMLFileChooser
add(String, Object)
- Method in class visidia.io.gml.parser.
GMLList
add(Criterion)
- Method in class visidia.simulation.process.criterion.
CompoundCriterion
Adds a criterion to the CompoundCriterion.
add(Object, long)
- Method in class visidia.stats.
Statistics
Add the current value of the Bag corresponding to the object 'o' with the value 'occurrences'.
add(Object)
- Method in class visidia.stats.
Statistics
Increments the current value of the Bag corresponding to the object 'o'.
add_escapes(String)
- Method in exception visidia.io.gml.parser.
ParseException
Used to convert raw characters to their escaped version when these raw version cannot be used as part of an ASCII string literal.
addAgentToVertex(Vertex, Agent)
- Method in class visidia.simulation.
Console
Adds an agent to a specified vertex.
addCenter(int)
- Method in class visidia.simulation.process.synchronization.
SynchronizationObject
Add a new center of synchronization.
addCommandListener(CommandListener)
- Method in class visidia.simulation.
Console
Adds a command listener.
AddEdgeCommand
- Class in
visidia.simulation.command
AddEdgeCommand is the command involved when an edge is added (in sensor simulation).
AddEdgeCommand(int, int)
- Constructor for class visidia.simulation.command.
AddEdgeCommand
Instantiates a new command to add an edge.
addEscapes(String)
- Static method in error visidia.io.gml.parser.
TokenMgrError
Replaces unprintable characters by their escaped (or unicode escaped) equivalents in the given string
addGlobEndRule(Rule)
- Method in class visidia.rule.
RelabelingSystem
add a Global End rule to the relabeling system.
addListener(PropertyTableViewerChangeListener)
- Method in class visidia.misc.property.
PropertyTableViewer
Adds the listener.
addNeighbor(Neighbor)
- Method in class visidia.rule.
Star
add a the Neighbor v to the neighborhood. the Neighbor is added at the end of the vector.
addProcess(ProcessType)
- Method in class visidia.simulation.server.
Server
Adds a process.
addRule(Rule)
- Method in class visidia.rule.
RelabelingSystem
add a rule to the relabeling system.
addSensor(Sensor)
- Method in class visidia.graph.
SupportVertex
Adds the sensor.
addSensorOnVertex(Vertex)
- Method in class visidia.graph.
SensorGraph
Adds the sensor on vertex.
addStatListener(StatListener)
- Method in class visidia.stats.
Statistics
Adds a stat listener.
addSynchronizedDoor(int)
- Method in class visidia.simulation.process.synchronization.
SynchronizationObject
Adds a new synchronized neighbour to synDoors (in synob).
addVertex(Vertex)
- Method in class visidia.graph.
Graph
Adds the vertex.
adjustBeginLineColumn(int, int)
- Method in class visidia.io.gml.parser.
ASCIICharStream
Method to adjust line and column numbers for the start of a token.
after
- Variable in class visidia.rule.
Rule
after()
- Method in class visidia.rule.
Rule
return the star after.
Agent
- Class in
visidia.simulation.process.agent
This is the abstract base class representing an agent in visidia.
Agent()
- Constructor for class visidia.simulation.process.agent.
Agent
Instantiates a new agent.
agent()
- Method in class visidia.simulation.process.agent.
AgentMover
Returns the agent associated to this mover.
AgentAccessVertexWhiteBoardStat
- Class in
visidia.stats
The Class AgentAccessVertexWhiteBoardStat.
AgentAccessVertexWhiteBoardStat(Class<?>)
- Constructor for class visidia.stats.
AgentAccessVertexWhiteBoardStat
Instantiates a new agent stat for access to vertex white board.
AgentAccessVertexWhiteBoardStat(Class<?>, Integer)
- Constructor for class visidia.stats.
AgentAccessVertexWhiteBoardStat
Instantiates a new agent stat for access to vertex white board.
AgentChangeVertexWhiteBoardStat
- Class in
visidia.stats
The Class AgentChangeVertexWhiteBoardStat.
AgentChangeVertexWhiteBoardStat(Class<?>)
- Constructor for class visidia.stats.
AgentChangeVertexWhiteBoardStat
Instantiates a new agent stat for change in vertex white board.
AgentChangeVertexWhiteBoardStat(Class<?>, Integer)
- Constructor for class visidia.stats.
AgentChangeVertexWhiteBoardStat
Instantiates a new agent stat for change in vertex white board.
AgentCreationStat
- Class in
visidia.stats
The Class AgentCreationStat.
AgentCreationStat(Class<?>)
- Constructor for class visidia.stats.
AgentCreationStat
Instantiates a new agent creation stat.
agentDead(int, VisidiaEvent)
- Method in interface visidia.simulation.command.
CommandListener
Agent dead.
AgentDeathStat
- Class in
visidia.stats
The Class AgentDeathStat.
AgentDeathStat(Class<?>)
- Constructor for class visidia.stats.
AgentDeathStat
Instantiates a new agent death stat.
AgentIO
- Class in
visidia.io
This class deals with input operations on agents.
AgentIO(ClassIdentifier)
- Constructor for class visidia.io.
AgentIO
Instantiates a new agent input/output.
AgentMaxMoveStat
- Class in
visidia.stats
The Class AgentMaxMoveStat.
AgentMaxMoveStat(Class<?>)
- Constructor for class visidia.stats.
AgentMaxMoveStat
Instantiates a new agent stat for max number of steps.
AgentMaxMoveStat(Class<?>, Integer)
- Constructor for class visidia.stats.
AgentMaxMoveStat
Instantiates a new agent stat for max number of steps.
AgentMaxNbStat
- Class in
visidia.stats
The Class AgentNbMaxStat.
AgentMaxNbStat(Class<?>)
- Constructor for class visidia.stats.
AgentMaxNbStat
Instantiates a stat for max number of agents.
AgentMaxNbStat(Class<?>, Integer)
- Constructor for class visidia.stats.
AgentMaxNbStat
Instantiates a stat for max number of agents.
AgentMemorySizeAverageStat
- Class in
visidia.stats
The Class AgentMemorySizeAverageStat.
AgentMemorySizeAverageStat(Class<?>)
- Constructor for class visidia.stats.
AgentMemorySizeAverageStat
Instantiates a new agent stat for memory size average.
AgentMemorySizeAverageStat(Class<?>, Integer)
- Constructor for class visidia.stats.
AgentMemorySizeAverageStat
Instantiates a new agent stat for memory size average.
AgentMemorySizeMaxStat
- Class in
visidia.stats
The Class AgentMemorySizeMaxStat.
AgentMemorySizeMaxStat(Class<?>)
- Constructor for class visidia.stats.
AgentMemorySizeMaxStat
Instantiates a new agent stat for memory size max.
AgentMemorySizeMaxStat(Class<?>, Integer)
- Constructor for class visidia.stats.
AgentMemorySizeMaxStat
Instantiates a new agent stat for memory size max.
AgentMemorySizeMinStat
- Class in
visidia.stats
The Class AgentMemorySizeMinStat.
AgentMemorySizeMinStat(Class<?>)
- Constructor for class visidia.stats.
AgentMemorySizeMinStat
Instantiates a new agent stat for memory size min.
AgentMemorySizeMinStat(Class<?>, Integer)
- Constructor for class visidia.stats.
AgentMemorySizeMinStat
Instantiates a new agent stat for memory size min.
AgentMemorySizeSumStat
- Class in
visidia.stats
The Class AgentMemorySizeSumStat.
AgentMemorySizeSumStat(Class<?>)
- Constructor for class visidia.stats.
AgentMemorySizeSumStat
Instantiates a new agent stat for memory size sum.
AgentMemorySizeSumStat(Class<?>, Integer)
- Constructor for class visidia.stats.
AgentMemorySizeSumStat
Instantiates a new agent stat for memory size sum.
agentMoved(int, Vertex, Vertex, VisidiaEvent)
- Method in interface visidia.simulation.command.
CommandListener
Agent moved.
agentMover
- Variable in class visidia.simulation.process.agent.
Agent
The agent mover.
AgentMover
- Class in
visidia.simulation.process.agent
Abstract class providing different moving types for the agents.
AgentMover()
- Constructor for class visidia.simulation.process.agent.
AgentMover
Instantiates a new agent mover.
AgentMover(Agent)
- Constructor for class visidia.simulation.process.agent.
AgentMover
Creates a new agent mover.
AgentMoveStat
- Class in
visidia.stats
The Class AgentMoveStat.
AgentMoveStat(Class<?>)
- Constructor for class visidia.stats.
AgentMoveStat
Instantiates a new agent move stat.
AgentMoveStat(Class<?>, Integer)
- Constructor for class visidia.stats.
AgentMoveStat
Instantiates a new agent move stat.
AgentProcess
- Class in
visidia.simulation.process
This class represents a communication process based on mobile agents.
AgentProcess(Server, Vertex, int)
- Constructor for class visidia.simulation.process.
AgentProcess
Instantiates a new agent process.
AgentRules
- Class in
visidia.simulation.process.agent
AgentRules()
- Constructor for class visidia.simulation.process.agent.
AgentRules
AgentSleepStat
- Class in
visidia.stats
The Class AgentSleepStat.
AgentSleepStat(Class<?>)
- Constructor for class visidia.stats.
AgentSleepStat
Instantiates a new agent sleep stat.
AgentSleepStat(Class<?>, Integer)
- Constructor for class visidia.stats.
AgentSleepStat
Instantiates a new agent sleep stat.
agentsMode(int)
- Static method in class visidia.simulation.
SimulationConstants.RunningMode
Checks if agents mode is active.
agentsOnVertex()
- Method in class visidia.simulation.process.agent.
Agent
Returns the collection of agents which are on the destination vertex of current agent.
AgentStat
- Class in
visidia.stats
The Class AgentStat.
AgentStat(Class<?>)
- Constructor for class visidia.stats.
AgentStat
Instantiates a new agent stat.
AgentStat(Class<?>, Integer)
- Constructor for class visidia.stats.
AgentStat
Instantiates a new agent stat.
Algorithm
- Class in
visidia.simulation.process.algorithm
This is the abstract base class representing an algorithm in visidia.
Algorithm()
- Constructor for class visidia.simulation.process.algorithm.
Algorithm
AlgorithmIO
- Class in
visidia.io
This class deals with input operations on algorithms.
AlgorithmIO(ClassIdentifier)
- Constructor for class visidia.io.
AlgorithmIO
Instantiates a new algorithm input/output.
allFinished()
- Method in class visidia.simulation.process.synchronization.
SynchronizationObject
allFinished()
- Method in class visidia.simulation.process.synchronization.
SynchronizationObjectTermination
answer
- Variable in class visidia.simulation.process.synchronization.
SynchronizationAlgorithm
The answer.
anyMsg()
- Method in class visidia.simulation.process.algorithm.
SynchronousAlgorithm
return true if the node has received any message which has been sent in the previous pulse
applyRule(int)
- Method in class visidia.simulation.process.algorithm.
RuleAlgorithm
this method applies the rule on position i. the contexts is in synob, modifications are also done in synob.
approveSelection()
- Method in class visidia.io.gml.
GMLFileChooser
This method permits to get the name of the file chosen by the user.
arity()
- Method in class visidia.rule.
Star
arity
- Variable in class visidia.simulation.process.synchronization.
SynchronizationObject
ASCENDING
- Static variable in class visidia.misc.
TableSorter
ASCII_7_BIT_SET
- Static variable in interface visidia.io.gml.parser.
GMLParserConstants
ASCIICharStream
- Class in
visidia.io.gml.parser
An implementation of interface CharStream, where the stream is assumed to contain only ASCII characters (without unicode processing).
ASCIICharStream(Reader, int, int, int)
- Constructor for class visidia.io.gml.parser.
ASCIICharStream
ASCIICharStream(Reader, int, int)
- Constructor for class visidia.io.gml.parser.
ASCIICharStream
ASCIICharStream(InputStream, int, int, int)
- Constructor for class visidia.io.gml.parser.
ASCIICharStream
ASCIICharStream(InputStream, int, int)
- Constructor for class visidia.io.gml.parser.
ASCIICharStream
asHashTable()
- Method in class visidia.stats.
Statistics
As hash table.
Overview
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