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IAM_THE_CENTER
- Static variable in class visidia.simulation.process.synchronization.
SynCT
id
- Variable in class visidia.simulation.process.
ProcessType
The process id.
image
- Variable in class visidia.io.gml.parser.
Token
The string image of the token.
ImageHandler
- Class in
visidia.misc
This class manages a unique image handler.
IN_THE_STAR
- Static variable in class visidia.simulation.process.synchronization.
SynCT
indentString
- Static variable in class visidia.io.gml.
GMLGraphIO
the current indentation used in the output GML file.
indexOf(Neighbor)
- Method in class visidia.rule.
RuleVector
looks in the vector for an elements Neighbor equals to the parameter nei, this operation is Randomized.
indexOfLabel(Neighbor)
- Method in class visidia.rule.
RuleVector
looks in the vector for an elements having the same label as the parameter nei. this operation is Randomized.
init()
- Method in class visidia.simulation.process.agent.
Agent
Initializes the agent.
init()
- Method in class visidia.simulation.process.agent.
AgentRules
init()
- Method in class visidia.simulation.process.algorithm.
Algorithm
This method is executed by the node.
init()
- Method in class visidia.simulation.process.algorithm.
RuleAlgorithm
It's the algorithm of simulation of relabeling system.
init()
- Method in class visidia.simulation.process.synchronization.
SynchronizationAlgorithm
init(int)
- Method in class visidia.simulation.process.synchronization.
SynchronizationObject
this method is used to initialize the structures.
init(int)
- Method in class visidia.simulation.process.synchronization.
SynchronizationObjectTermination
init()
- Method in class visidia.
VisidiaMain
Initializes the applet/application, building the Graphical User Interface.
initNodeProperty(VisidiaProperty)
- Method in class visidia.simulation.process.
MessageProcess
Initializes the node property.
Input()
- Method in class visidia.io.gml.parser.
GMLParser
INTEGER
- Static variable in interface visidia.io.gml.parser.
GMLParserConstants
IntegerCell
- Class in
visidia.misc.property.cell
IntegerCell is the class for editing and rendering in a JTable a cell containing an integer.
IntegerCell()
- Constructor for class visidia.misc.property.cell.
IntegerCell
Instantiates a new integer cell.
IntegerCell(Integer)
- Constructor for class visidia.misc.property.cell.
IntegerCell
Instantiates a new integer cell.
IntegerCell(Integer, boolean)
- Constructor for class visidia.misc.property.cell.
IntegerCell
Instantiates a new integer cell.
IntegerMessage
- Class in
visidia.simulation.process.messages
This class represents a message containing an integer.
IntegerMessage(Integer)
- Constructor for class visidia.simulation.process.messages.
IntegerMessage
Instantiates a new integer message.
IntegerMessage(int)
- Constructor for class visidia.simulation.process.messages.
IntegerMessage
Instantiates a new integer message.
IntegerMessage(Integer, MessageType)
- Constructor for class visidia.simulation.process.messages.
IntegerMessage
Instantiates a new integer message.
IntegerMessage(int, MessageType)
- Constructor for class visidia.simulation.process.messages.
IntegerMessage
Instantiates a new integer message.
IntegerMessageCriterion
- Class in
visidia.simulation.process.criterion
IntegerMessageCriterion is used to identify a message containing an integer.
IntegerMessageCriterion()
- Constructor for class visidia.simulation.process.criterion.
IntegerMessageCriterion
IntegerValue()
- Method in class visidia.io.gml.parser.
GMLParser
inverseSimpleRule()
- Method in class visidia.rule.
Rule
return the inverse of a simple rule. example: A-N --> U-V {fc} becomes N-A --> V-U {fc}
isApplicableTo(Star)
- Method in class visidia.rule.
Rule
this method decides if the rule can be applied to the context neighborhood.
isCellEditable(int, int)
- Method in class visidia.misc.property.
PropertyTableModel
isCellEditable(int, int)
- Method in class visidia.misc.
TableSorter
isConnected(int)
- Method in class visidia.simulation.process.synchronization.
SynchronizationObject
isConnectedTo(Vertex)
- Method in class visidia.graph.
Edge
Checks if this edge is connected to the given vertex.
isElected()
- Method in class visidia.simulation.process.synchronization.
SynchronizationObject
Returns true if the node is in elected state, returns false otherwise.
isEmpty()
- Method in class visidia.graph.
SupportVertex
Checks if is empty.
isEmpty()
- Method in class visidia.simulation.evtack.
VQueue
Returns true if the queue is empty.
isIncomingDoor(int)
- Method in class visidia.simulation.process.algorithm.
Algorithm
Returns true if the door corresponds to an edge pointing to the current node.
isInJarFile()
- Method in class visidia.misc.
ClassIdentifier
Checks if is in jar file.
isInStar()
- Method in class visidia.simulation.process.synchronization.
SynchronizationObject
Returns true if the node is in the star, returns false otherwise.
isMarked()
- Method in class visidia.simulation.process.edgestate.
MarkedState
Checks if is marked.
isMatchedBy(Object)
- Method in class visidia.simulation.process.criterion.
CompoundCriterion
Checks if object satisfies the criterion.
isMatchedBy(Object)
- Method in interface visidia.simulation.process.criterion.
Criterion
Checks if object satisfies the criterion.
isMatchedBy(Object)
- Method in class visidia.simulation.process.criterion.
DoorCriterion
Returns true if object is a MessagePacket coming from the expected door.
isMatchedBy(Object)
- Method in class visidia.simulation.process.criterion.
DoorPulseCriterion
return true if the object o is instance of a MessagePacket object and if the door and pulse of the MessagePacket object o match respectively the door and pulse of this object, otherwise return false.
isMatchedBy(Object)
- Method in class visidia.simulation.process.criterion.
IntegerMessageCriterion
Returns true if object is an IntegerMessage.
isMatchedBy(Object)
- Method in class visidia.simulation.process.criterion.
MessageCriterion
Returns true if the object is a Message.
isMatchedBy(Object)
- Method in class visidia.simulation.process.criterion.
MessagePacketCriterion
Returns true if the object is a MessagePacket, and contains a Message which satisfies the message criterion.
isNotInStar()
- Method in class visidia.simulation.process.synchronization.
SynchronizationObject
Returns true if the node is in not the star, returns false otherwise.
isOpenDoor(int, Vertex)
- Method in class visidia.simulation.process.agent.
AgentMover
Tests if the door is open, and if the vertex is accessible.
isOriented()
- Method in class visidia.graph.
Edge
Checks if the edge oriented.
isOutgoingDoor(int)
- Method in class visidia.simulation.process.algorithm.
Algorithm
Returns true if the door corresponds to an edge leaving the current node.
isPersistentProperty(Object)
- Method in class visidia.misc.property.
PropertyTable
Checks if the property associated with the key is persistent (it cannot be removed).
isSimpleRule()
- Method in class visidia.rule.
Rule
return true if the rule is simple, false otherwise.
isSorting()
- Method in class visidia.misc.
TableSorter
isSwitchedOn()
- Method in class visidia.graph.
Vertex
Checks if is switched on.
isSynchronized()
- Method in class visidia.simulation.process.edgestate.
SyncState
Checks if is synchronized.
isTheLastSensor(Sensor)
- Method in class visidia.graph.
SupportVertex
Checks if is the last sensor.
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