visidia.simulation.playrec
Class PlayerAckHandler

java.lang.Object
  extended by java.lang.Thread
      extended by visidia.simulation.playrec.PlayerAckHandler
All Implemented Interfaces:
java.lang.Runnable

public class PlayerAckHandler
extends java.lang.Thread

This class is a thread responsible for dealing with the acks coming from the simulator in replay mode.


Nested Class Summary
 
Nested classes/interfaces inherited from class java.lang.Thread
java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler
 
Field Summary
 
Fields inherited from class java.lang.Thread
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY
 
Constructor Summary
PlayerAckHandler(VQueue ackQueueIn, VQueue ackQueueOut)
          Instantiates a new ack handler.
 
Method Summary
 void abort()
          Aborts the handler.
 void run()
           
 
Methods inherited from class java.lang.Thread
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

PlayerAckHandler

public PlayerAckHandler(VQueue ackQueueIn,
                        VQueue ackQueueOut)
Instantiates a new ack handler.

Parameters:
ackQueueIn - the input ack queue
ackQueueOut - the output ack queue
Method Detail

abort

public void abort()
Aborts the handler.


run

public void run()
Specified by:
run in interface java.lang.Runnable
Overrides:
run in class java.lang.Thread