Uses of Class
visidia.simulation.process.edgestate.EdgeState

Packages that use EdgeState
visidia.simulation.command   
visidia.simulation.process   
visidia.simulation.process.agent   
visidia.simulation.process.algorithm   
visidia.simulation.process.edgestate   
 

Uses of EdgeState in visidia.simulation.command
 

Methods in visidia.simulation.command with parameters of type EdgeState
 void CommandListener.edgeStateChanged(EdgeState newEdgeState, Vertex v1, Vertex v2)
          Edge state changed.
 

Constructors in visidia.simulation.command with parameters of type EdgeState
ChangeEdgeStateCommand(int vertexId, int door, EdgeState newEdgeState)
          Instantiates a new command to change an edge state.
 

Uses of EdgeState in visidia.simulation.process
 

Methods in visidia.simulation.process with parameters of type EdgeState
 void ProcessType.changeEdgeState(Vertex vertex, int door, EdgeState newEdgeState)
          Changes the edge state.
 

Uses of EdgeState in visidia.simulation.process.agent
 

Methods in visidia.simulation.process.agent with parameters of type EdgeState
protected  void Agent.setDoorState(EdgeState st, int door)
          Sets the door state.
 

Uses of EdgeState in visidia.simulation.process.algorithm
 

Methods in visidia.simulation.process.algorithm with parameters of type EdgeState
protected  void Algorithm.setDoorState(EdgeState st, int door)
          Sets the door state.
 

Uses of EdgeState in visidia.simulation.process.edgestate
 

Subclasses of EdgeState in visidia.simulation.process.edgestate
 class MarkedState
          This class represents an edge in the state "marked".
 class SyncState
          This class represents an edge in the state "synchronized".