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| Packages that use EdgeState | |
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| visidia.simulation.command | |
| visidia.simulation.process | |
| visidia.simulation.process.agent | |
| visidia.simulation.process.algorithm | |
| visidia.simulation.process.edgestate | |
| Uses of EdgeState in visidia.simulation.command |
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| Methods in visidia.simulation.command with parameters of type EdgeState | |
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void |
CommandListener.edgeStateChanged(EdgeState newEdgeState,
Vertex v1,
Vertex v2)
Edge state changed. |
| Constructors in visidia.simulation.command with parameters of type EdgeState | |
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ChangeEdgeStateCommand(int vertexId,
int door,
EdgeState newEdgeState)
Instantiates a new command to change an edge state. |
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| Uses of EdgeState in visidia.simulation.process |
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| Methods in visidia.simulation.process with parameters of type EdgeState | |
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void |
ProcessType.changeEdgeState(Vertex vertex,
int door,
EdgeState newEdgeState)
Changes the edge state. |
| Uses of EdgeState in visidia.simulation.process.agent |
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| Methods in visidia.simulation.process.agent with parameters of type EdgeState | |
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protected void |
Agent.setDoorState(EdgeState st,
int door)
Sets the door state. |
| Uses of EdgeState in visidia.simulation.process.algorithm |
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| Methods in visidia.simulation.process.algorithm with parameters of type EdgeState | |
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protected void |
Algorithm.setDoorState(EdgeState st,
int door)
Sets the door state. |
| Uses of EdgeState in visidia.simulation.process.edgestate |
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| Subclasses of EdgeState in visidia.simulation.process.edgestate | |
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class |
MarkedState
This class represents an edge in the state "marked". |
class |
SyncState
This class represents an edge in the state "synchronized". |
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